메소드 | 설명 | |
---|---|---|
DecodeFloat ( int value ) : float | ||
DecodePosition2D ( ulong v, float &x, float &y ) : void | ||
DecodePosition3D ( ulong v, float &x, float &y, float &z ) : void | ||
EncodeFloat ( float value ) : int | ||
EncodePosition2D ( float x, float y ) : ulong | ||
EncodePosition3D ( float x, float y, float z ) : ulong |
public static DecodePosition2D ( ulong v, float &x, float &y ) : void | ||
v | ulong | |
x | float | |
y | float | |
리턴 | void |
public static DecodePosition3D ( ulong v, float &x, float &y, float &z ) : void | ||
v | ulong | |
x | float | |
y | float | |
z | float | |
리턴 | void |
public static EncodePosition2D ( float x, float y ) : ulong | ||
x | float | |
y | float | |
리턴 | ulong |
public static EncodePosition3D ( float x, float y, float z ) : ulong | ||
x | float | |
y | float | |
z | float | |
리턴 | ulong |