메소드 |
설명 |
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AddStoryFlag ( StoryListenFlagEnum mask ) : void |
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CalcBaseAttr ( ) : void |
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CanSee ( EntityInfo source, EntityInfo target ) : bool |
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CanSee ( EntityInfo source, EntityInfo target, float distSqr, System.Vector3 pos1, System.Vector3 pos2 ) : bool |
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CanUseSkill ( ) : bool |
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EntityInfo ( int id ) : System |
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GetAIEnable ( ) : bool |
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GetActualProperty ( ) : CharacterProperty |
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GetAiStateInfo ( ) : AiStateInfo |
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GetBaseProperty ( ) : CharacterProperty |
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GetCampId ( ) : int |
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GetCombatStatisticInfo ( ) : CombatStatisticInfo |
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GetId ( ) : int |
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GetLevel ( ) : int |
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GetLinkId ( ) : int |
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GetModel ( ) : string |
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GetMovementStateInfo ( ) : MovementStateInfo |
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GetName ( ) : string |
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GetRadius ( ) : float |
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GetRelation ( EntityInfo pObj_A, EntityInfo pObj_B ) : CharacterRelation |
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GetRelation ( int campA, int campB ) : CharacterRelation |
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GetSkillStateInfo ( ) : SkillStateInfo |
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GetUnitId ( ) : int |
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InitId ( int id ) : void |
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IsCombatNpc ( ) : bool |
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IsDead ( ) : bool |
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IsDeadSkillCasting ( ) : bool |
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IsHaveStateFlag ( CharacterState_Type type ) : bool |
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IsHaveStoryFlag ( StoryListenFlagEnum flag ) : bool |
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IsTargetNpc ( ) : bool |
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IsUnderControl ( ) : bool |
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LoadData ( TableConfig cfg ) : void |
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LoadData ( int unitId, int camp, TableConfig cfg, int ai ) : void |
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RemoveStoryFlag ( StoryListenFlagEnum mask ) : void |
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Reset ( ) : void |
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ResetAttackerInfo ( ) : void |
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RetireAttackerInfos ( long lifetime ) : void |
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SetAIEnable ( bool enable ) : void |
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SetAttackTime ( ) : void |
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SetAttackerInfo ( int attackId, bool isKiller, bool isNormalAttack, bool isCritical, int hpDamage, int npDamage ) : void |
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SetCampId ( int val ) : void |
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SetCanUseSkill ( bool can_use_skill ) : void |
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SetEnergy ( Operate_Type opType, int tVal ) : void |
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SetHp ( Operate_Type opType, int tVal ) : void |
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SetLevel ( int level ) : void |
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SetLinkId ( int id ) : void |
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SetModel ( string model ) : void |
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SetName ( string name ) : void |
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SetShield ( Operate_Type opType, int tVal ) : void |
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SetStateFlag ( Operate_Type opType, CharacterState_Type mask ) : void |
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SetUnitId ( int id ) : void |
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