Method | Description | |
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AddStoryFlag ( StoryListenFlagEnum mask ) : void | ||
CalcBaseAttr ( ) : void | ||
CanSee ( |
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CanSee ( |
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CanUseSkill ( ) : bool | ||
EntityInfo ( int id ) : System | ||
GetAIEnable ( ) : bool | ||
GetActualProperty ( ) : |
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GetAiStateInfo ( ) : |
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GetBaseProperty ( ) : |
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GetCampId ( ) : int | ||
GetCombatStatisticInfo ( ) : |
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GetId ( ) : int | ||
GetLevel ( ) : int | ||
GetLinkId ( ) : int | ||
GetModel ( ) : string | ||
GetMovementStateInfo ( ) : |
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GetName ( ) : string | ||
GetRadius ( ) : float | ||
GetRelation ( |
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GetRelation ( int campA, int campB ) : CharacterRelation | ||
GetSkillStateInfo ( ) : |
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GetUnitId ( ) : int | ||
InitId ( int id ) : void | ||
IsCombatNpc ( ) : bool | ||
IsDead ( ) : bool | ||
IsDeadSkillCasting ( ) : bool | ||
IsHaveStateFlag ( CharacterState_Type type ) : bool | ||
IsHaveStoryFlag ( StoryListenFlagEnum flag ) : bool | ||
IsTargetNpc ( ) : bool | ||
IsUnderControl ( ) : bool | ||
LoadData ( TableConfig cfg ) : void | ||
LoadData ( int unitId, int camp, TableConfig cfg, int ai ) : void | ||
RemoveStoryFlag ( StoryListenFlagEnum mask ) : void | ||
Reset ( ) : void | ||
ResetAttackerInfo ( ) : void | ||
RetireAttackerInfos ( long lifetime ) : void | ||
SetAIEnable ( bool enable ) : void | ||
SetAttackTime ( ) : void | ||
SetAttackerInfo ( int attackId, bool isKiller, bool isNormalAttack, bool isCritical, int hpDamage, int npDamage ) : void | ||
SetCampId ( int val ) : void | ||
SetCanUseSkill ( bool can_use_skill ) : void | ||
SetEnergy ( Operate_Type opType, int tVal ) : void | ||
SetHp ( Operate_Type opType, int tVal ) : void | ||
SetLevel ( int level ) : void | ||
SetLinkId ( int id ) : void | ||
SetModel ( string model ) : void | ||
SetName ( string name ) : void | ||
SetShield ( Operate_Type opType, int tVal ) : void | ||
SetStateFlag ( Operate_Type opType, CharacterState_Type mask ) : void | ||
SetUnitId ( int id ) : void |
Method | Description | |
---|---|---|
InitBase ( int id ) : void | ||
ResetBaseInfo ( ) : void |
public AddStoryFlag ( StoryListenFlagEnum mask ) : void | ||
mask | StoryListenFlagEnum | |
return | void |
public static CanSee ( |
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source | ||
target | ||
return | bool |
public static CanSee ( |
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source | ||
target | ||
distSqr | float | |
pos1 | System.Vector3 | |
pos2 | System.Vector3 | |
return | bool |
public GetActualProperty ( ) : |
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return |
public GetBaseProperty ( ) : |
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return |
public GetCombatStatisticInfo ( ) : |
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return |
public GetMovementStateInfo ( ) : |
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return |
public static GetRelation ( |
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pObj_A | ||
pObj_B | ||
return | CharacterRelation |
public static GetRelation ( int campA, int campB ) : CharacterRelation | ||
campA | int | |
campB | int | |
return | CharacterRelation |
public GetSkillStateInfo ( ) : |
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return |
public IsHaveStateFlag ( CharacterState_Type type ) : bool | ||
type | CharacterState_Type | |
return | bool |
public IsHaveStoryFlag ( StoryListenFlagEnum flag ) : bool | ||
flag | StoryListenFlagEnum | |
return | bool |
public LoadData ( int unitId, int camp, TableConfig cfg, int ai ) : void | ||
unitId | int | |
camp | int | |
cfg | TableConfig | |
ai | int | |
return | void |
public RemoveStoryFlag ( StoryListenFlagEnum mask ) : void | ||
mask | StoryListenFlagEnum | |
return | void |
public RetireAttackerInfos ( long lifetime ) : void | ||
lifetime | long | |
return | void |
public SetAttackerInfo ( int attackId, bool isKiller, bool isNormalAttack, bool isCritical, int hpDamage, int npDamage ) : void | ||
attackId | int | |
isKiller | bool | |
isNormalAttack | bool | |
isCritical | bool | |
hpDamage | int | |
npDamage | int | |
return | void |
public SetCanUseSkill ( bool can_use_skill ) : void | ||
can_use_skill | bool | |
return | void |
public SetEnergy ( Operate_Type opType, int tVal ) : void | ||
opType | Operate_Type | |
tVal | int | |
return | void |
public SetHp ( Operate_Type opType, int tVal ) : void | ||
opType | Operate_Type | |
tVal | int | |
return | void |
public SetShield ( Operate_Type opType, int tVal ) : void | ||
opType | Operate_Type | |
tVal | int | |
return | void |
public SetStateFlag ( Operate_Type opType, CharacterState_Type mask ) : void | ||
opType | Operate_Type | |
mask | CharacterState_Type | |
return | void |