C# 클래스 GameFramework.DataSyncUtility

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비공개 메소드들

메소드 설명
BuildCampChangedMessage ( EntityInfo obj ) : Msg_RC_CampChanged
BuildCreateNpcMessage ( EntityInfo npc, int rate = -1 ) : Msg_RC_CreateNpc
BuildNpcFaceMessage ( EntityInfo npc ) : Msg_RC_NpcFace
BuildNpcMoveMessage ( EntityInfo npc ) : Msg_RC_NpcMove
BuildNpcSkillMessage ( EntityInfo obj, int skillId ) : Msg_RC_NpcSkill
BuildNpcStopSkillMessage ( EntityInfo obj ) : Msg_RC_NpcStopSkill
BuildSyncNpcOwnerIdMessage ( EntityInfo npc ) : Msg_RC_SyncNpcOwnerId
BuildSyncPropertyMessage ( EntityInfo obj ) : Msg_RC_SyncProperty
SyncBuffListToCaredUsers ( EntityInfo obj ) : void
SyncBuffListToObserver ( EntityInfo obj, Observer observer ) : void
SyncBuffListToObservers ( EntityInfo obj, Scene scene ) : void
SyncBuffListToUser ( EntityInfo obj, User user ) : void
SyncUserPropertyToCaredUsers ( EntityInfo user ) : void