메소드 | 설명 | |
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CastSkill ( int objId, int skillId ) : bool | ||
ClickNpc ( int targetId ) : void | ||
GetAIEnable ( int objID ) : bool | ||
GetCampId ( int actorId ) : int | ||
GetGameObject ( int actorId ) : UnityEngine.GameObject | ||
GetGameObjectCurSkillId ( UnityEngine obj ) : int | ||
GetGameObjectEnergy ( int id ) : float | ||
GetGameObjectHp ( int id ) : float | ||
GetGameObjectId ( UnityEngine obj ) : int | ||
GetGameObjectProperty ( int id ) : |
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GetGameObjectType ( int id ) : int | ||
GetGameObjectUnitId ( UnityEngine obj ) : int | ||
GetInplaceSkillPropertyInfos ( int skillId ) : List |
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GetNpcCooldown ( int objID, float &curValue, float &time ) : bool | ||
GetNpcMp ( int objID ) : float | ||
IsLocalSkillEffect ( GfxSkillSenderInfo info ) : bool | ||
LoadTableConfig ( ) : void | ||
MoveTo ( float x, float y, float z ) : void | ||
ObjId2UnitId ( int actorId ) : int | ||
SetAIEnable ( int objID, bool bEnable ) : void | ||
SetLockTarget ( int targetId ) : void | ||
SetOperateType ( bool bAuto ) : void | ||
SkillCanFindTarget ( int objId, int skillId ) : bool | ||
UnitId2ObjId ( int unitId ) : int |
메소드 | 설명 | |
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BuildFormationInfo ( ) : void | ||
HaveNpcInRange ( |
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JoinSkillDslResource ( ) : void |
public GetGameObject ( int actorId ) : UnityEngine.GameObject | ||
actorId | int | |
리턴 | UnityEngine.GameObject |
public GetGameObjectCurSkillId ( UnityEngine obj ) : int | ||
obj | UnityEngine | |
리턴 | int |
public GetGameObjectProperty ( int id ) : |
||
id | int | |
리턴 |
public GetGameObjectUnitId ( UnityEngine obj ) : int | ||
obj | UnityEngine | |
리턴 | int |
public GetInplaceSkillPropertyInfos ( int skillId ) : List |
||
skillId | int | |
리턴 | List |
public GetNpcCooldown ( int objID, float &curValue, float &time ) : bool | ||
objID | int | |
curValue | float | |
time | float | |
리턴 | bool |
public IsLocalSkillEffect ( GfxSkillSenderInfo info ) : bool | ||
info | GfxSkillSenderInfo | |
리턴 | bool |
public SetAIEnable ( int objID, bool bEnable ) : void | ||
objID | int | |
bEnable | bool | |
리턴 | void |
public SkillCanFindTarget ( int objId, int skillId ) : bool | ||
objId | int | |
skillId | int | |
리턴 | bool |