메소드 | 설명 | |
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OnInitStateHandlers ( ) : void | ||
OnStateLogicCheck ( |
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OnStateLogicInit ( |
메소드 | 설명 | |
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CombatHandler ( |
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GetAiData ( |
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IdleHandler ( |
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MoveCommandHandler ( |
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PatrolCommandHandler ( |
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PursuitCommandHandler ( |
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SkillCommandHandler ( |
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WaitCommandHandler ( |
protected OnStateLogicCheck ( |
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entity | ||
deltaTime | long | |
리턴 | bool |
protected OnStateLogicInit ( |
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entity | ||
deltaTime | long | |
리턴 | void |