Méthode |
Description |
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CombatHandler ( EntityInfo npc, long deltaTime ) : void |
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GetAiData ( EntityInfo entity ) : AiData_Leader |
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IdleHandler ( EntityInfo npc, long deltaTime ) : void |
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MoveCommandHandler ( EntityInfo entity, long deltaTime ) : void |
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PatrolCommandHandler ( EntityInfo entity, long deltaTime ) : void |
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PursuitCommandHandler ( EntityInfo entity, long deltaTime ) : void |
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SkillCommandHandler ( EntityInfo entity, long deltaTime ) : void |
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WaitCommandHandler ( EntityInfo entity, long deltaTime ) : void |
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