프로퍼티 | 타입 | 설명 | |
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OnAiAddImpact | AiAddImpactDelegation | ||
OnAiDead | AiDeadDelegation | ||
OnAiFace | AiFaceDelegation | ||
OnAiInitDslLogic | AiInitDslLogic | ||
OnAiMeetEnemy | AiMeetEnemy | ||
OnAiPursue | AiPursueDelegation | ||
OnAiRemoveImpact | AiRemoveImpactDelegation | ||
OnAiSelectSkill | AiSelectSkill | ||
OnAiSendStoryMessage | AiSendStoryMessageDelegation | ||
OnAiSkill | AiSkillDelegation | ||
OnAiStopPursue | AiStopPursueDelegation | ||
OnAiStopSkill | AiStopSkillDelegation | ||
OnAiTarget | AiTargetDelegation |
메소드 | 설명 | |
---|---|---|
AbstractAiStateLogic ( ) : System | ||
AiSendStoryMessage ( |
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ChangeToState ( |
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Execute ( |
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NotifyAiAddImpact ( |
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NotifyAiDead ( |
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NotifyAiFace ( |
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NotifyAiInitDslLogic ( |
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NotifyAiMeetEnemy ( |
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NotifyAiPursue ( |
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NotifyAiRemoveImpact ( |
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NotifyAiSelectSkill ( |
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NotifyAiSkill ( |
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NotifyAiStopPursue ( |
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NotifyAiStopSkill ( |
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NotifyAiTarget ( |
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PopState ( |
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PushState ( |
메소드 | 설명 | |
---|---|---|
OnInitStateHandlers ( ) : void | ||
OnStateLogicCheck ( |
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OnStateLogicInit ( |
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SetStateHandler ( int state, AiStateHandler handler ) : void |
public AiSendStoryMessage ( |
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entity | ||
msgId | string | |
리턴 | void |
public ChangeToState ( |
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entity | ||
state | int | |
리턴 | void |
public Execute ( |
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entity | ||
deltaTime | long | |
리턴 | void |
public NotifyAiAddImpact ( |
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entity | ||
impactId | int | |
리턴 | void |
public NotifyAiInitDslLogic ( |
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entity | ||
리턴 | void |
public NotifyAiMeetEnemy ( |
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entity | ||
리턴 | void |
public NotifyAiPursue ( |
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entity | ||
target | ScriptRuntime | |
리턴 | void |
public NotifyAiRemoveImpact ( |
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entity | ||
impactId | int | |
리턴 | void |
public NotifyAiSelectSkill ( |
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entity | ||
skill | ||
리턴 | void |
public NotifyAiSkill ( |
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entity | ||
skillId | int | |
리턴 | void |
public NotifyAiStopPursue ( |
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entity | ||
리턴 | void |
public NotifyAiStopSkill ( |
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entity | ||
리턴 | void |
public NotifyAiTarget ( |
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entity | ||
target | ||
리턴 | void |
protected OnStateLogicCheck ( |
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entity | ||
deltaTime | long | |
리턴 | bool |
protected OnStateLogicInit ( |
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entity | ||
deltaTime | long | |
리턴 | void |
public PushState ( |
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entity | ||
state | int | |
리턴 | void |
protected SetStateHandler ( int state, AiStateHandler handler ) : void | ||
state | int | |
handler | AiStateHandler | |
리턴 | void |
public static AiAddImpactDelegation OnAiAddImpact | ||
리턴 | AiAddImpactDelegation |
public static AiRemoveImpactDelegation OnAiRemoveImpact | ||
리턴 | AiRemoveImpactDelegation |
public static AiSendStoryMessageDelegation OnAiSendStoryMessage | ||
리턴 | AiSendStoryMessageDelegation |
public static AiStopPursueDelegation OnAiStopPursue | ||
리턴 | AiStopPursueDelegation |
public static AiStopSkillDelegation OnAiStopSkill | ||
리턴 | AiStopSkillDelegation |