C# 클래스 GameEntities.PhysicalStream

Defines the physics streams. You can create steam, fiery streams, etc.
상속: Dynamic
파일 보기 프로젝트 열기: DarrenHassan/GDM4242-GroupD

Private Properties

프로퍼티 타입 설명
Client_ReceiveAlternativeMode void
Client_ReceiveThrottle void
Server_SendAlternativeModeToClients void
Server_SendThrottleToClients void
UpdateMode void
UpdateParticlesForceCoefficient void
UpdateTransform void

보호된 메소드들

메소드 설명
Client_OnTick ( ) : void
OnDestroy ( ) : void

Overridden from Engine.EntitySystem.Entity.OnDestroy().

OnPostCreate ( bool loaded ) : void

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).

OnSetTransform ( Vec3 &pos, Quat &rot, Vec3 &scl ) : void

Overridden from Engine.MapSystem.MapObject.OnSetTransform(ref Vec3,ref Quat,ref Vec3).

OnTick ( ) : void

Overridden from Engine.EntitySystem.Entity.OnTick().

Server_OnClientConnectedAfterPostCreate ( RemoteEntityWorld remoteEntityWorld ) : void

비공개 메소드들

메소드 설명
Client_ReceiveAlternativeMode ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
Client_ReceiveThrottle ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
Server_SendAlternativeModeToClients ( IList remoteEntityWorlds ) : void
Server_SendThrottleToClients ( IList remoteEntityWorlds ) : void
UpdateMode ( ) : void
UpdateParticlesForceCoefficient ( ) : void
UpdateTransform ( ) : void

메소드 상세

Client_OnTick() 보호된 메소드

protected Client_OnTick ( ) : void
리턴 void

OnDestroy() 보호된 메소드

Overridden from Engine.EntitySystem.Entity.OnDestroy().
protected OnDestroy ( ) : void
리턴 void

OnPostCreate() 보호된 메소드

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
protected OnPostCreate ( bool loaded ) : void
loaded bool
리턴 void

OnSetTransform() 보호된 메소드

Overridden from Engine.MapSystem.MapObject.OnSetTransform(ref Vec3,ref Quat,ref Vec3).
protected OnSetTransform ( Vec3 &pos, Quat &rot, Vec3 &scl ) : void
pos Vec3
rot Quat
scl Vec3
리턴 void

OnTick() 보호된 메소드

Overridden from Engine.EntitySystem.Entity.OnTick().
protected OnTick ( ) : void
리턴 void

Server_OnClientConnectedAfterPostCreate() 보호된 메소드

protected Server_OnClientConnectedAfterPostCreate ( RemoteEntityWorld remoteEntityWorld ) : void
remoteEntityWorld RemoteEntityWorld
리턴 void