C# 클래스 GameEntities.JumpBlowMeleeWeapon

상속: MeleeWeapon
파일 보기 프로젝트 열기: DarrenHassan/GDM4242-GroupD

보호된 메소드들

메소드 설명
Blow ( ) : void
OnDestroy ( ) : void
OnPostCreate ( bool loaded ) : void

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).

OnTick ( ) : void

Overridden from Engine.EntitySystem.Entity.OnTick().

비공개 메소드들

메소드 설명
Client_ReceiveSoundPlayBlowKick ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
Client_ReceiveSoundPlayFire ( RemoteEntityWorld sender, ReceiveDataReader reader ) : void
Server_SendSoundPlayBlowKick ( ) : void
Server_SendSoundPlayFire ( ) : void
attachedParentBody_Collision ( CollisionEvent &collisionEvent ) : void

메소드 상세

Blow() 보호된 메소드

protected Blow ( ) : void
리턴 void

OnDestroy() 보호된 메소드

protected OnDestroy ( ) : void
리턴 void

OnPostCreate() 보호된 메소드

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
protected OnPostCreate ( bool loaded ) : void
loaded bool
리턴 void

OnTick() 보호된 메소드

Overridden from Engine.EntitySystem.Entity.OnTick().
protected OnTick ( ) : void
리턴 void