프로퍼티 | 타입 | 설명 | |
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UpdateInitialWeapons | void |
메소드 | 설명 | |
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GameCharacterAI ( ) : System |
메소드 | 설명 | |
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GetTaskAttackObjectPriority ( |
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GetTaskMoveObjectPriority ( |
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OnControlledObjectRender ( Engine.Camera camera ) : void | ||
OnPostCreate ( bool loaded ) : void |
Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
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OnRelatedEntityDelete ( Entity entity ) : void |
Overridden from Engine.EntitySystem.Entity.OnRelatedEntityDelete(Entity)
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OnTick ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnTick().
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TickTasks ( ) : void | ||
UpdateTasks ( ) : bool |
메소드 | 설명 | |
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UpdateInitialWeapons ( ) : void |
protected GetTaskAttackObjectPriority ( |
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obj | ||
리턴 | float |
protected GetTaskMoveObjectPriority ( |
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obj | ||
리턴 | float |
protected OnControlledObjectRender ( Engine.Camera camera ) : void | ||
camera | Engine.Camera | |
리턴 | void |
protected OnRelatedEntityDelete ( Entity entity ) : void | ||
entity | Entity | |
리턴 | void |