C# Class GameEntities.GameCharacterAI

Inheritance: AI
ファイルを表示 Open project: DarrenHassan/GDM4242-GroupD

Private Properties

Property Type Description
UpdateInitialWeapons void

Public Methods

Method Description
GameCharacterAI ( ) : System

Protected Methods

Method Description
GetTaskAttackObjectPriority ( Unit obj ) : float
GetTaskMoveObjectPriority ( Unit obj ) : float
OnControlledObjectRender ( Engine.Camera camera ) : void
OnPostCreate ( bool loaded ) : void

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).

OnRelatedEntityDelete ( Entity entity ) : void

Overridden from Engine.EntitySystem.Entity.OnRelatedEntityDelete(Entity)

OnTick ( ) : void

Overridden from Engine.EntitySystem.Entity.OnTick().

TickTasks ( ) : void
UpdateTasks ( ) : bool

Private Methods

Method Description
UpdateInitialWeapons ( ) : void

Method Details

GameCharacterAI() public method

public GameCharacterAI ( ) : System
return System

GetTaskAttackObjectPriority() protected method

protected GetTaskAttackObjectPriority ( Unit obj ) : float
obj Unit
return float

GetTaskMoveObjectPriority() protected method

protected GetTaskMoveObjectPriority ( Unit obj ) : float
obj Unit
return float

OnControlledObjectRender() protected method

protected OnControlledObjectRender ( Engine.Camera camera ) : void
camera Engine.Camera
return void

OnPostCreate() protected method

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
protected OnPostCreate ( bool loaded ) : void
loaded bool
return void

OnRelatedEntityDelete() protected method

Overridden from Engine.EntitySystem.Entity.OnRelatedEntityDelete(Entity)
protected OnRelatedEntityDelete ( Entity entity ) : void
entity Entity
return void

OnTick() protected method

Overridden from Engine.EntitySystem.Entity.OnTick().
protected OnTick ( ) : void
return void

TickTasks() protected method

protected TickTasks ( ) : void
return void

UpdateTasks() protected method

protected UpdateTasks ( ) : bool
return bool