C# 클래스 GameEntities.Bullet

Defines the bullets.
상속: Dynamic
파일 보기 프로젝트 열기: DarrenHassan/GDM4242-GroupD

보호된 메소드들

메소드 설명
OnCreate ( ) : void
OnDieObjectCreate ( MapObjectCreateObject createObject, object objectCreated ) : void
OnHit ( Shape shape, Vec3 normal, MapObject obj ) : void
OnLifeTimeIsOver ( ) : void
OnPostCreate ( bool loaded ) : void

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).

OnRelatedEntityDelete ( Entity entity ) : void

Overridden from Engine.EntitySystem.Entity.OnRelatedEntityDelete(Entity)

OnTick ( ) : void

Overridden from Engine.EntitySystem.Entity.OnTick().

비공개 메소드들

메소드 설명
CreateWaterPlaneSplash ( Ray ray ) : void

메소드 상세

OnCreate() 보호된 메소드

protected OnCreate ( ) : void
리턴 void

OnDieObjectCreate() 보호된 메소드

protected OnDieObjectCreate ( MapObjectCreateObject createObject, object objectCreated ) : void
createObject MapObjectCreateObject
objectCreated object
리턴 void

OnHit() 보호된 메소드

protected OnHit ( Shape shape, Vec3 normal, MapObject obj ) : void
shape Shape
normal Vec3
obj MapObject
리턴 void

OnLifeTimeIsOver() 보호된 메소드

protected OnLifeTimeIsOver ( ) : void
리턴 void

OnPostCreate() 보호된 메소드

Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
protected OnPostCreate ( bool loaded ) : void
loaded bool
리턴 void

OnRelatedEntityDelete() 보호된 메소드

Overridden from Engine.EntitySystem.Entity.OnRelatedEntityDelete(Entity)
protected OnRelatedEntityDelete ( Entity entity ) : void
entity Entity
리턴 void

OnTick() 보호된 메소드

Overridden from Engine.EntitySystem.Entity.OnTick().
protected OnTick ( ) : void
리턴 void