프로퍼티 | 타입 | 설명 | |
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failed | bool | ||
lastVec | Vec3 |
프로퍼티 | 타입 | 설명 | |
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InactiveFindTask | bool |
메소드 | 설명 | |
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AntUnitAI ( ) : System | ||
DoTask ( Task task, bool toQueue ) : void | ||
GetControlPanelTasks ( ) : List |
메소드 | 설명 | |
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BehaveSeqGen ( ) : IEnumerable |
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ClearTaskList ( ) : void | ||
DepositSeqGen ( ) : IEnumerable |
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DoNextTask ( ) : void | ||
DoTaskInternal ( Task task ) : void | ||
GetAttackObjectPriority ( Unit obj ) : float | ||
OnDestroy ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnDestroy().
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OnPostCreate ( bool loaded ) : void |
Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
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OnRelatedEntityDelete ( Entity entity ) : void |
Overridden from Engine.EntitySystem.Entity.OnRelatedEntityDelete(Entity)
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OnTick ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnTick().
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TickTasks ( ) : void | ||
UpdateInitialWeapons ( ) : void |
메소드 | 설명 | |
---|---|---|
InactiveFindTask ( ) : bool |
protected GetAttackObjectPriority ( Unit obj ) : float | ||
obj | Unit | |
리턴 | float |
protected OnRelatedEntityDelete ( Entity entity ) : void | ||
entity | Entity | |
리턴 | void |