Property | Type | Description | |
---|---|---|---|
failed | bool | ||
lastVec | Vec3 |
Property | Type | Description | |
---|---|---|---|
InactiveFindTask | bool |
Method | Description | |
---|---|---|
AntUnitAI ( ) : System | ||
DoTask ( Task task, bool toQueue ) : void | ||
GetControlPanelTasks ( ) : List |
Method | Description | |
---|---|---|
BehaveSeqGen ( ) : IEnumerable |
||
ClearTaskList ( ) : void | ||
DepositSeqGen ( ) : IEnumerable |
||
DoNextTask ( ) : void | ||
DoTaskInternal ( Task task ) : void | ||
GetAttackObjectPriority ( Unit obj ) : float | ||
OnDestroy ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnDestroy().
|
|
OnPostCreate ( bool loaded ) : void |
Overridden from Engine.EntitySystem.Entity.OnPostCreate(Boolean).
|
|
OnRelatedEntityDelete ( Entity entity ) : void |
Overridden from Engine.EntitySystem.Entity.OnRelatedEntityDelete(Entity)
|
|
OnTick ( ) : void |
Overridden from Engine.EntitySystem.Entity.OnTick().
|
|
TickTasks ( ) : void | ||
UpdateInitialWeapons ( ) : void |
Method | Description | |
---|---|---|
InactiveFindTask ( ) : bool |
public DoTask ( Task task, bool toQueue ) : void | ||
task | Task | |
toQueue | bool | |
return | void |
protected DoTaskInternal ( Task task ) : void | ||
task | Task | |
return | void |
protected GetAttackObjectPriority ( Unit obj ) : float | ||
obj | Unit | |
return | float |
protected OnPostCreate ( bool loaded ) : void | ||
loaded | bool | |
return | void |
protected OnRelatedEntityDelete ( Entity entity ) : void | ||
entity | Entity | |
return | void |