메소드 | 설명 | |
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Draw ( |
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DrawableInstance ( IGameDrawable drawable ) : System | ||
GetElapsedMS ( |
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GetHeight ( |
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GetWidth ( |
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IsFinished ( |
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Reset ( |
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ToString ( ) : string |
public Draw ( |
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gameTime | ||
spriteBatch | ||
destination | Vector2 | |
layerDepth | float | |
entityScaleX | float | |
entityScaleY | float | |
opacity | float | |
maxY | float | |
viewPortInfo | ||
리턴 |
public DrawableInstance ( IGameDrawable drawable ) : System | ||
drawable | IGameDrawable | |
리턴 | System |
public GetElapsedMS ( |
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gameTime | ||
리턴 | double |
public GetHeight ( |
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gameTime | ||
리턴 | int |
public GetWidth ( |
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gameTime | ||
리턴 | int |
public IsFinished ( |
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gameTime | ||
리턴 | bool |
public Reset ( |
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gameTime | ||
리턴 | void |