C# 클래스 GameEngine.Drawing.DrawableInstance

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공개 메소드들

메소드 설명
Draw ( GameTime gameTime, SpriteBatch spriteBatch, Vector2 destination, float layerDepth, float entityScaleX, float entityScaleY, float opacity, float maxY, ViewPortInfo viewPortInfo ) : Rectangle
DrawableInstance ( IGameDrawable drawable ) : System
GetElapsedMS ( GameTime gameTime ) : double
GetHeight ( GameTime gameTime ) : int
GetWidth ( GameTime gameTime ) : int
IsFinished ( GameTime gameTime ) : bool
Reset ( GameTime gameTime ) : void
ToString ( ) : string

메소드 상세

Draw() 공개 메소드

public Draw ( GameTime gameTime, SpriteBatch spriteBatch, Vector2 destination, float layerDepth, float entityScaleX, float entityScaleY, float opacity, float maxY, ViewPortInfo viewPortInfo ) : Rectangle
gameTime Microsoft.Xna.Framework.GameTime
spriteBatch Microsoft.Xna.Framework.Graphics.SpriteBatch
destination Vector2
layerDepth float
entityScaleX float
entityScaleY float
opacity float
maxY float
viewPortInfo GameEngine.Info.ViewPortInfo
리턴 Microsoft.Xna.Framework.Rectangle

DrawableInstance() 공개 메소드

public DrawableInstance ( IGameDrawable drawable ) : System
drawable IGameDrawable
리턴 System

GetElapsedMS() 공개 메소드

public GetElapsedMS ( GameTime gameTime ) : double
gameTime Microsoft.Xna.Framework.GameTime
리턴 double

GetHeight() 공개 메소드

public GetHeight ( GameTime gameTime ) : int
gameTime Microsoft.Xna.Framework.GameTime
리턴 int

GetWidth() 공개 메소드

public GetWidth ( GameTime gameTime ) : int
gameTime Microsoft.Xna.Framework.GameTime
리턴 int

IsFinished() 공개 메소드

public IsFinished ( GameTime gameTime ) : bool
gameTime Microsoft.Xna.Framework.GameTime
리턴 bool

Reset() 공개 메소드

public Reset ( GameTime gameTime ) : void
gameTime Microsoft.Xna.Framework.GameTime
리턴 void

ToString() 공개 메소드

public ToString ( ) : string
리턴 string