프로퍼티 | 타입 | 설명 | |
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AssetGenerationPath | string | ||
AutoGeneration | bool | ||
CodeGenerationPath | string | ||
DocumentClassName | string | ||
GameDataClassName | string | ||
Generator | int | ||
Indentation | int | ||
LineEnding | int | ||
Namespace | string | ||
Options | int |
메소드 | 설명 | |
---|---|---|
CreateDefault ( string gameDataPath ) : |
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GameDataSettings ( ) : System | ||
Load ( UnityEngine gameDataObj ) : |
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Load ( string gameDataPath ) : |
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Save ( string gameDataPath ) : void |
public static CreateDefault ( string gameDataPath ) : |
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gameDataPath | string | |
리턴 |
public static Load ( UnityEngine gameDataObj ) : |
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gameDataObj | UnityEngine | |
리턴 |
public static Load ( string gameDataPath ) : |
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gameDataPath | string | |
리턴 |