C# Class GameDevWare.Charon.GameDataSettings

Show file Open project: deniszykov/charon-unity3d Class Usage Examples

Public Properties

Property Type Description
AssetGenerationPath string
AutoGeneration bool
CodeGenerationPath string
DocumentClassName string
GameDataClassName string
Generator int
Indentation int
LineEnding int
Namespace string
Options int

Public Methods

Method Description
CreateDefault ( string gameDataPath ) : GameDataSettings
GameDataSettings ( ) : System
Load ( UnityEngine gameDataObj ) : GameDataSettings
Load ( string gameDataPath ) : GameDataSettings
Save ( string gameDataPath ) : void

Method Details

CreateDefault() public static method

public static CreateDefault ( string gameDataPath ) : GameDataSettings
gameDataPath string
return GameDataSettings

GameDataSettings() public method

public GameDataSettings ( ) : System
return System

Load() public static method

public static Load ( UnityEngine gameDataObj ) : GameDataSettings
gameDataObj UnityEngine
return GameDataSettings

Load() public static method

public static Load ( string gameDataPath ) : GameDataSettings
gameDataPath string
return GameDataSettings

Save() public method

public Save ( string gameDataPath ) : void
gameDataPath string
return void

Property Details

AssetGenerationPath public property

public string AssetGenerationPath
return string

AutoGeneration public property

public bool AutoGeneration
return bool

CodeGenerationPath public property

public string CodeGenerationPath
return string

DocumentClassName public property

public string DocumentClassName
return string

GameDataClassName public property

public string GameDataClassName
return string

Generator public property

public int Generator
return int

Indentation public property

public int Indentation
return int

LineEnding public property

public int LineEnding
return int

Namespace public property

public string Namespace
return string

Options public property

public int Options
return int