메소드 | 설명 | |
---|---|---|
OnCreate ( ) : void | ||
OnCreateTexture ( string definitionName, Vec2i &size ) : void | ||
OnDestroy ( ) : void | ||
OnMaterialRender ( uint passId, Material material, bool &skipPass ) : void |
메소드 | 설명 | |
---|---|---|
CalculateBloomSampleOffsets ( int textureSize, float sampleOffsets, Vec4 sampleWeights, float deviation, float multiplier ) : void | ||
CalculateDownScale4x4SampleOffsets ( Vec2i sourceTextureSize, Vec2 sampleOffsets ) : void | ||
CalculateGaussianBlur5x5SampleOffsets ( Vec2i textureSize, Vec2 sampleOffsets, Vec4 sampleWeights, float multiplier ) : void | ||
GaussianDistribution ( float x, float y, float rho ) : float | ||
RenderSystemEvent ( RenderSystemEvents name ) : void |
protected OnCreateTexture ( string definitionName, Vec2i &size ) : void | ||
definitionName | string | |
size | Vec2i | |
리턴 | void |
protected OnMaterialRender ( uint passId, Material material, bool &skipPass ) : void | ||
passId | uint | |
material | Material | |
skipPass | bool | |
리턴 | void |