메소드 | 설명 | |
---|---|---|
Attach ( ) : void | ||
Detach ( ) : void |
메소드 | 설명 | |
---|---|---|
Direct3D9Overlay ( GameContext context ) : System | ||
Draw ( ) : void | ||
GetOrCreateDevice ( |
||
Initialize ( ) : void | ||
Update ( ) : void |
protected Direct3D9Overlay ( GameContext context ) : System | ||
context | GameContext | |
리턴 | System |
protected GetOrCreateDevice ( |
||
devicePointer | ||
리턴 | SharpDX.Direct3D9.Device |