C# 클래스 GKeyBank.Forms.GameUpd

상속: GKeyBank.UI.kForm
파일 보기 프로젝트 열기: Alfred-Wallace/GKeyBank 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
ActivateOnCheck bool
OldSteamIdForce int

공개 메소드들

메소드 설명
GameUpd ( ) : System

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Clean up any resources being used.

비공개 메소드들

메소드 설명
GameUpd_Activated ( object sender, EventArgs e ) : void
GameUpd_Shown ( object sender, EventArgs e ) : void
InitializeComponent ( ) : void

Required method for Designer support - do not modify the contents of this method with the code editor.

cmdAdd_Click ( object sender, EventArgs e ) : void
cmdpanclose_Click ( object sender, EventArgs e ) : void
gameExist ( ) : bool

Return true if the game seem to already exist in the collection

kCancel_Click ( object sender, EventArgs e ) : void
kOK_Click ( object sender, EventArgs e ) : void
keyAddFromTextbox ( ) : int
keyExist ( string key ) : bool

Return true if a key already exist for the current game

kkeys_CellFormatting ( object sender, System.Windows.Forms.DataGridViewCellFormattingEventArgs e ) : void
kkeys_CellValueChanged ( object sender, System.Windows.Forms.DataGridViewCellEventArgs e ) : void
lblgameid_MouseEnter ( object sender, EventArgs e ) : void
lblinfo_Paint ( object sender, PaintEventArgs e ) : void
lblinfo_TextChanged ( object sender, EventArgs e ) : void
picgamelogo_MouseEnter ( object sender, EventArgs e ) : void
picgamelogo_MouseLeave ( object sender, EventArgs e ) : void
setChoicePanVisibleStatus ( bool nextvisible ) : void

Display or hide the choicepan

sgll_OnSteamGameLinkLabelMouseUp ( object sender, OnSteamAppLinkLabelMouseUpEventArgs e ) : void
steamRelatedAppSearchAndBind ( string t, bool only1result = false ) : int

Search a steam app with a string, return the result count

tlpmenuchoice_MouseLeave ( object sender, EventArgs e ) : void
tsbcopy_Click ( object sender, EventArgs e ) : void
tsbdelete_Click ( object sender, EventArgs e ) : void
tsblinktest_Click ( object sender, EventArgs e ) : void
txtadd_KeyUp ( object sender, KeyEventArgs e ) : void
txtadditional_MouseEnter ( object sender, EventArgs e ) : void
txtgame_Leave ( object sender, EventArgs e ) : void
txtsteamidforce_Validated ( object sender, EventArgs e ) : void

메소드 상세

Dispose() 보호된 메소드

Clean up any resources being used.
protected Dispose ( bool disposing ) : void
disposing bool true if managed resources should be disposed; otherwise, false.
리턴 void

GameUpd() 공개 메소드

public GameUpd ( ) : System
리턴 System

프로퍼티 상세

ActivateOnCheck 공개적으로 프로퍼티

public bool ActivateOnCheck
리턴 bool

OldSteamIdForce 공개적으로 프로퍼티

public int OldSteamIdForce
리턴 int