프로퍼티 | 타입 | 설명 | |
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Enum | void | ||
SetDefaultRenderStates | void | ||
SetViewport | void | ||
getFlags | int | ||
getSampleDirections | System.Vector2[] | ||
getSampleNumFlag |
메소드 | 설명 | |
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CreateTargets ( ) : void |
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Initialize ( ) : void |
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LoadContent ( ) : void |
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Render ( StereoEye stereoEye, |
Performs luminance measurement, tonemapping, applies bloom.
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RenderBlank ( System.Matrix view, System.Matrix projection, |
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RenderSsao ( |
Performs good-old StretchRect to destination buffer with blending.
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SetDefaults ( ) : void |
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SsaoFilter ( Game game ) : System |
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메소드 | 설명 | |
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Dispose ( bool disposing ) : void |
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메소드 | 설명 | |
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Enum ( |
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SetDefaultRenderStates ( ) : void |
Sets default render state
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SetViewport ( |
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getFlags ( ) : int | ||
getSampleDirections ( ) : System.Vector2[] | ||
getSampleNumFlag ( ) : |
public Render ( StereoEye stereoEye, |
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stereoEye | StereoEye | |
camera | ||
depthBuffer | ||
wsNormals | ||
리턴 | void |
public RenderBlank ( System.Matrix view, System.Matrix projection, |
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view | System.Matrix | |
projection | System.Matrix | |
depthBuffer | ||
wsNormals | ||
리턴 | void |
public RenderSsao ( |
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ssaoDst | ||
stereoEye | StereoEye | |
camera | ||
depthSource | DepthStencil2D | |
normalsSource | RenderTarget2D | |
리턴 | void |