C# 클래스 Fusion.Engine.Client.GameClient.Loading

상속: State
파일 보기 프로젝트 열기: demiurghg/FusionEngine

공개 메소드들

메소드 설명
DataReceived ( NetCommand command, NetIncomingMessage msg ) : void
Loading ( GameClient gameClient, string serverInfo ) : System
StatusChanged ( NetConnectionStatus status, string message, NetConnection connection ) : void
Update ( GameTime gameTime ) : void
UserConnect ( string host, int port ) : void
UserDisconnect ( string reason ) : void

메소드 상세

DataReceived() 공개 메소드

public DataReceived ( NetCommand command, NetIncomingMessage msg ) : void
command NetCommand
msg Lidgren.Network.NetIncomingMessage
리턴 void

Loading() 공개 메소드

public Loading ( GameClient gameClient, string serverInfo ) : System
gameClient GameClient
serverInfo string
리턴 System

StatusChanged() 공개 메소드

public StatusChanged ( NetConnectionStatus status, string message, NetConnection connection ) : void
status NetConnectionStatus
message string
connection Lidgren.Network.NetConnection
리턴 void

Update() 공개 메소드

public Update ( GameTime gameTime ) : void
gameTime Fusion.Engine.Common.GameTime
리턴 void

UserConnect() 공개 메소드

public UserConnect ( string host, int port ) : void
host string
port int
리턴 void

UserDisconnect() 공개 메소드

public UserDisconnect ( string reason ) : void
reason string
리턴 void