프로퍼티 | 타입 | 설명 | |
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_originalName | string |
메소드 | 설명 | |
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UpdateName ( ) : void |
Updates the name of the container so that it also reflects the name of the QueryableEntity.
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메소드 | 설명 | |
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CreateGameObject ( IQueryableEntity entity, |
Constructs a container GameObject for the given entity under the given root object.
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InitializeRenderers ( |
Initializes renderers for any data that is currently contained within the given entity.
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protected static CreateGameObject ( IQueryableEntity entity, |
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entity | IQueryableEntity | The entity to create a GameObject for |
root | The root object to create the GameObject under | |
리턴 |
protected static InitializeRenderers ( |
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containingObject | The GameObject that contains the BaseContainer for the /// entity. | |
entity | IQueryableEntity | The entity to select data from. |
리턴 | void |