C# 클래스 Forge.Unity.BaseContainer

상속: UnityEngine.MonoBehaviour
파일 보기 프로젝트 열기: jacobdufault/forge-unity

보호된 프로퍼티들

프로퍼티 타입 설명
_originalName string

공개 메소드들

메소드 설명
UpdateName ( ) : void

Updates the name of the container so that it also reflects the name of the QueryableEntity.

보호된 메소드들

메소드 설명
CreateGameObject ( IQueryableEntity entity, GameObject root ) : GameObject

Constructs a container GameObject for the given entity under the given root object.

InitializeRenderers ( GameObject containingObject, IQueryableEntity entity ) : void

Initializes renderers for any data that is currently contained within the given entity.

메소드 상세

CreateGameObject() 보호된 정적인 메소드

Constructs a container GameObject for the given entity under the given root object.
protected static CreateGameObject ( IQueryableEntity entity, GameObject root ) : GameObject
entity IQueryableEntity The entity to create a GameObject for
root UnityEngine.GameObject The root object to create the GameObject under
리턴 UnityEngine.GameObject

InitializeRenderers() 보호된 정적인 메소드

Initializes renderers for any data that is currently contained within the given entity.
protected static InitializeRenderers ( GameObject containingObject, IQueryableEntity entity ) : void
containingObject UnityEngine.GameObject The GameObject that contains the BaseContainer for the /// entity.
entity IQueryableEntity The entity to select data from.
리턴 void

UpdateName() 공개 메소드

Updates the name of the container so that it also reflects the name of the QueryableEntity.
public UpdateName ( ) : void
리턴 void

프로퍼티 상세

_originalName 보호되어 있는 프로퍼티

The original name of the GameObject.
protected string _originalName
리턴 string