메소드 | 설명 | |
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AddChild ( IBehaviourTreeNode child ) : void |
Add a child to the sequence.
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SequenceNode ( string name ) : System | ||
Tick ( |
public AddChild ( IBehaviourTreeNode child ) : void | ||
child | IBehaviourTreeNode | |
리턴 | void |
public Tick ( |
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time | ||
리턴 | BehaviourTreeStatus |