C# 클래스 FlatRedBall.Graphics.Renderer

파일 보기 프로젝트 열기: vchelaru/FlatRedBall

공개 메소드들

메소드 설명
DrawCamera ( Camera camera, Section section ) : void

비공개 메소드들

메소드 설명
DrawCamera ( Camera camera, RenderMode renderMode, Section section ) : void
DrawIndividualLayer ( Camera camera, RenderMode renderMode, Layer layer, Section section, RenderTarget2D &lastRenderTarget ) : void
DrawLayers ( Camera camera, RenderMode renderMode, Section section ) : void
DrawMixed ( SpriteList spriteListUnfiltered, SortType sortType, PositionedObjectList textListUnfiltered, List batches, bool relativeToCamera, Camera camera, Section section ) : void
DrawOrderedByDistanceFromCamera ( Camera camera, Section section ) : void
DrawUnlayeredObjects ( Camera camera, RenderMode renderMode, Section section ) : void
FixRenderStatesAfterBatchDraw ( ) : void
GetNextZValuesByCategory ( List spriteList, SortType sortType, List textList, List batches, Camera camera, int &spriteIndex, int &textIndex, float &nextSpriteSortValue, float &nextTextSortValue, float &nextBatchSortValue ) : void
SortAllLists ( SpriteList spriteList, SortType sortType, PositionedObjectList textList, List batches, bool relativeToCamera, Camera camera ) : void
StoreOldPositionsForDistanceAlongForwardVectorSort ( PositionedObjectList spriteList, SortType sortType, PositionedObjectList textList, List batches, Camera camera ) : void

메소드 상세

DrawCamera() 공개 정적인 메소드

public static DrawCamera ( Camera camera, Section section ) : void
camera Camera
section FlatRedBall.Performance.Measurement.Section
리턴 void