Method |
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DrawCamera ( Camera camera, RenderMode renderMode, Section section ) : void |
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DrawIndividualLayer ( Camera camera, RenderMode renderMode, Layer layer, Section section, RenderTarget2D &lastRenderTarget ) : void |
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DrawLayers ( Camera camera, RenderMode renderMode, Section section ) : void |
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DrawMixed ( SpriteList spriteListUnfiltered, SortType sortType, PositionedObjectList textListUnfiltered, List batches, bool relativeToCamera, Camera camera, Section section ) : void |
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DrawOrderedByDistanceFromCamera ( Camera camera, Section section ) : void |
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DrawUnlayeredObjects ( Camera camera, RenderMode renderMode, Section section ) : void |
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FixRenderStatesAfterBatchDraw ( ) : void |
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GetNextZValuesByCategory ( List spriteList, SortType sortType, List textList, List batches, Camera camera, int &spriteIndex, int &textIndex, float &nextSpriteSortValue, float &nextTextSortValue, float &nextBatchSortValue ) : void |
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SortAllLists ( SpriteList spriteList, SortType sortType, PositionedObjectList textList, List batches, bool relativeToCamera, Camera camera ) : void |
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StoreOldPositionsForDistanceAlongForwardVectorSort ( PositionedObjectList spriteList, SortType sortType, PositionedObjectList textList, List batches, Camera camera ) : void |
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