C# 클래스 FlatRedBall.Graphics.Model.Animation.Content.ModelSplitter

Splits a model up into parts based on a max bone count.
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공개 메소드들

메소드 설명
ModelSplitter ( Microsoft.Xna.Framework.Content.Pipeline.Graphics.NodeContent modelRoot, int maxBonesPerMesh ) : System

Creates a new ModelSplitter.

Split ( ) : bool

Splits the model meshes up based on the max number of bones.

비공개 메소드들

메소드 설명
GetWeightChannel ( Microsoft.Xna.Framework.Content.Pipeline.Graphics.GeometryContent geom ) : VertexChannel
Process ( Microsoft.Xna.Framework.Content.Pipeline.Graphics.NodeContent input ) : void
ProcessMesh ( Microsoft.Xna.Framework.Content.Pipeline.Graphics.MeshContent mesh ) : void
ProcessNode ( Microsoft.Xna.Framework.Content.Pipeline.Graphics.NodeContent input ) : void

메소드 상세

ModelSplitter() 공개 메소드

Creates a new ModelSplitter.
public ModelSplitter ( Microsoft.Xna.Framework.Content.Pipeline.Graphics.NodeContent modelRoot, int maxBonesPerMesh ) : System
modelRoot Microsoft.Xna.Framework.Content.Pipeline.Graphics.NodeContent The root of the model content.
maxBonesPerMesh int The maximum number of bones per mesh.
리턴 System

Split() 공개 메소드

Splits the model meshes up based on the max number of bones.
public Split ( ) : bool
리턴 bool