Méthode | Description | |
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ModelSplitter ( Microsoft.Xna.Framework.Content.Pipeline.Graphics.NodeContent modelRoot, int maxBonesPerMesh ) : System |
Creates a new ModelSplitter.
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Split ( ) : bool |
Splits the model meshes up based on the max number of bones.
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Méthode | Description | |
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GetWeightChannel ( Microsoft.Xna.Framework.Content.Pipeline.Graphics.GeometryContent geom ) : VertexChannel |
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Process ( Microsoft.Xna.Framework.Content.Pipeline.Graphics.NodeContent input ) : void | ||
ProcessMesh ( Microsoft.Xna.Framework.Content.Pipeline.Graphics.MeshContent mesh ) : void | ||
ProcessNode ( Microsoft.Xna.Framework.Content.Pipeline.Graphics.NodeContent input ) : void |
public ModelSplitter ( Microsoft.Xna.Framework.Content.Pipeline.Graphics.NodeContent modelRoot, int maxBonesPerMesh ) : System | ||
modelRoot | Microsoft.Xna.Framework.Content.Pipeline.Graphics.NodeContent | The root of the model content. |
maxBonesPerMesh | int | The maximum number of bones per mesh. |
Résultat | System |