C# 클래스 FlatRedBall.AnimationEditorForms.AnimationFrameDisplayer

상속: FlatRedBall.Glue.GuiDisplay.PropertyGridDisplayer
파일 보기 프로젝트 열기: vchelaru/FlatRedBall 1 사용 예제들

Private Properties

프로퍼티 타입 설명
CoordinateChange void
GetPixelHeight object
GetPixelWidth object
GetPixelX object
GetPixelY object
GetRelativeX object
GetRelativeY object
GetTextureName object
GetTileX object
GetTileY object
RefreshShownProperties void
SetForPixelCoordinates void
SetRelativeX void
SetRelativeY void
TextureNameChange void

공개 메소드들

메소드 설명
AnimationFrameDisplayer ( ) : System
SetFrame ( AnimationFrameSave animationFrameSave, Microsoft.Xna.Framework.Graphics.Texture2D texture2D ) : void
SetTileX ( AnimationFrameSave frame, int valueAsInt ) : void
SetTileY ( AnimationFrameSave frame, int valueAsInt ) : void
ShouldAskUserToCopyFile ( string absoluteFileName ) : bool
ShowWarningsForTooBigTextures ( string absoluteFileName ) : void
TryAskToMoveFileRelativeToAnimationChainFile ( string &absoluteFileName, string &achxFolder ) : bool

비공개 메소드들

메소드 설명
CoordinateChange ( object sender, MemberChangeArgs args ) : void
GetPixelHeight ( ) : object
GetPixelWidth ( ) : object
GetPixelX ( ) : object
GetPixelY ( ) : object
GetRelativeX ( ) : object
GetRelativeY ( ) : object
GetTextureName ( ) : object
GetTileX ( ) : object
GetTileY ( ) : object
RefreshShownProperties ( ) : void
SetForPixelCoordinates ( float &value, int dimension ) : void
SetRelativeX ( object sender, MemberChangeArgs args ) : void
SetRelativeY ( object sender, MemberChangeArgs args ) : void
TextureNameChange ( object sender, MemberChangeArgs args ) : void

메소드 상세

AnimationFrameDisplayer() 공개 메소드

public AnimationFrameDisplayer ( ) : System
리턴 System

SetFrame() 공개 메소드

public SetFrame ( AnimationFrameSave animationFrameSave, Microsoft.Xna.Framework.Graphics.Texture2D texture2D ) : void
animationFrameSave FlatRedBall.Content.AnimationChain.AnimationFrameSave
texture2D Microsoft.Xna.Framework.Graphics.Texture2D
리턴 void

SetTileX() 공개 메소드

public SetTileX ( AnimationFrameSave frame, int valueAsInt ) : void
frame FlatRedBall.Content.AnimationChain.AnimationFrameSave
valueAsInt int
리턴 void

SetTileY() 공개 메소드

public SetTileY ( AnimationFrameSave frame, int valueAsInt ) : void
frame FlatRedBall.Content.AnimationChain.AnimationFrameSave
valueAsInt int
리턴 void

ShouldAskUserToCopyFile() 공개 정적인 메소드

public static ShouldAskUserToCopyFile ( string absoluteFileName ) : bool
absoluteFileName string
리턴 bool

ShowWarningsForTooBigTextures() 공개 정적인 메소드

public static ShowWarningsForTooBigTextures ( string absoluteFileName ) : void
absoluteFileName string
리턴 void

TryAskToMoveFileRelativeToAnimationChainFile() 공개 정적인 메소드

public static TryAskToMoveFileRelativeToAnimationChainFile ( string &absoluteFileName, string &achxFolder ) : bool
absoluteFileName string
achxFolder string
리턴 bool