메소드 | 설명 | |
---|---|---|
ClearEdges ( |
||
Generate ( ) : UnityEngine.Texture2D[] | ||
TextureGenerator ( IMapData mapData ) : System.IO | ||
WriteTileTexture ( int xPos, int yPos, |
메소드 | 설명 | |
---|---|---|
CalculateTilePositions ( ) : void | ||
MakeTextures ( ) : UnityEngine.Texture2D[] | ||
SaveTextures ( |
public ClearEdges ( |
||
masterTexture | ||
리턴 | void |
public TextureGenerator ( IMapData mapData ) : System.IO | ||
mapData | IMapData | |
리턴 | System.IO |
public WriteTileTexture ( int xPos, int yPos, |
||
xPos | int | |
yPos | int | |
tex | ||
masterTexture | ||
리턴 | void |