C# 클래스 FiddlerControls.AnimData

파일 보기 프로젝트 열기: polserver/poltools

Private Properties

프로퍼티 타입 설명
AfterNodeSelect void
AfterSelectTreeViewFrames void
InitializeComponent void
OnClickRemove void
OnFilePathChangeEvent void
Reload void
StopTimer void
m_Timer_Tick void
onCheckChange void
onClickAdd void
onClickFrameDown void
onClickFrameUp void
onClickNode void
onClickRemoveAnim void
onClickSave void
onClickStartStop void
onKeyDownAdd void
onLoad void
onTextChangeAdd void
onTextChanged void
onValueChangedFrameDelay void
onValueChangedStartDelay void

공개 메소드들

메소드 설명
AnimData ( ) : System

보호된 메소드들

메소드 설명
Dispose ( bool disposing ) : void

Verwendete Ressourcen bereinigen.

비공개 메소드들

메소드 설명
AfterNodeSelect ( object sender, TreeViewEventArgs e ) : void
AfterSelectTreeViewFrames ( object sender, TreeViewEventArgs e ) : void
InitializeComponent ( ) : void

Erforderliche Methode für die Designerunterstützung. Der Inhalt der Methode darf nicht mit dem Code-Editor geändert werden.

OnClickRemove ( object sender, EventArgs e ) : void
OnFilePathChangeEvent ( ) : void
Reload ( ) : void

ReLoads if loaded

StopTimer ( ) : void
m_Timer_Tick ( object sender, EventArgs e ) : void
onCheckChange ( object sender, EventArgs e ) : void
onClickAdd ( object sender, EventArgs e ) : void
onClickFrameDown ( object sender, EventArgs e ) : void
onClickFrameUp ( object sender, EventArgs e ) : void
onClickNode ( object sender, TreeNodeMouseClickEventArgs e ) : void
onClickRemoveAnim ( object sender, EventArgs e ) : void
onClickSave ( object sender, EventArgs e ) : void
onClickStartStop ( object sender, EventArgs e ) : void
onKeyDownAdd ( object sender, KeyEventArgs e ) : void
onLoad ( object sender, EventArgs e ) : void
onTextChangeAdd ( object sender, EventArgs e ) : void
onTextChanged ( object sender, EventArgs e ) : void
onValueChangedFrameDelay ( object sender, EventArgs e ) : void
onValueChangedStartDelay ( object sender, EventArgs e ) : void

메소드 상세

AnimData() 공개 메소드

public AnimData ( ) : System
리턴 System

Dispose() 보호된 메소드

Verwendete Ressourcen bereinigen.
protected Dispose ( bool disposing ) : void
disposing bool True, wenn verwaltete Ressourcen gelöscht werden sollen; andernfalls False.
리턴 void