C# 클래스 FarseerPhysics.Collision.WorldManifold

This is used to compute the current state of a contact manifold.
파일 보기 프로젝트 열기: scastle/Solitude 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
Normal Vector2
Points FixedArray2

공개 메소드들

메소드 설명
WorldManifold ( Manifold &manifold, Transform &transformA, float radiusA, Transform &transformB, float radiusB ) : System

Evaluate the manifold with supplied transforms. This assumes modest motion from the original state. This does not change the point count, impulses, etc. The radii must come from the Shapes that generated the manifold.

메소드 상세

WorldManifold() 공개 메소드

Evaluate the manifold with supplied transforms. This assumes modest motion from the original state. This does not change the point count, impulses, etc. The radii must come from the Shapes that generated the manifold.
public WorldManifold ( Manifold &manifold, Transform &transformA, float radiusA, Transform &transformB, float radiusB ) : System
manifold Manifold The manifold.
transformA Transform The transform for A.
radiusA float The radius for A.
transformB Transform The transform for B.
radiusB float The radius for B.
리턴 System

프로퍼티 상세

Normal 공개적으로 프로퍼티

world vector pointing from A to B
public Vector2 Normal
리턴 Vector2

Points 공개적으로 프로퍼티

world contact point (point of intersection)
public FixedArray2 Points
리턴 FixedArray2