프로퍼티 | 타입 | 설명 | |
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TRIANGLES | int[] | ||
TRIANGLES_4_GRID | int[] | ||
TRIANGLES_9_GRID | int[] | ||
blendMode | BlendMode | ||
cameraPosition | Vector3? | ||
dontClip | bool | ||
grayed | bool | ||
maskFrameId | uint | ||
meshModifier | MeshModifier | ||
vertexMatrix | Matrix4x4? |
메소드 | 설명 | |
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Alloc ( int vertCount ) : void |
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ClearMesh ( ) : void |
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Dispose ( ) : void |
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DrawEllipse ( |
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DrawPolygon ( |
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DrawRect ( |
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Fill ( FillMethod method, float amount, int origin, bool clockwise, |
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FillColors ( |
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FillTriangles ( ) : void |
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FillTriangles ( int triangles ) : void |
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FillUV ( int index, |
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FillUVOfQuad ( |
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FillVerts ( int index, |
从当前顶点缓冲区位置开始填入一个矩形的四个顶点
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FillVertsOfQuad ( |
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NGraphics ( |
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SetOneQuadMesh ( |
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SetShaderAndTexture ( string shader, |
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SetStencilEraserOrder ( int value ) : void |
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Tint ( |
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UpdateMaterial ( |
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UpdateMesh ( ) : void |
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메소드 | 설명 | |
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AllocTriangleArray ( int requestSize ) : void | ||
UpdateManager ( ) : void |
public DrawEllipse ( |
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vertRect | ||
fillColor | ||
allColors | ||
리턴 | void |
public DrawPolygon ( |
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points | ||
fillColor | ||
allColors | ||
리턴 | void |
public DrawRect ( |
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vertRect | ||
lineSize | int | |
lineColor | ||
fillColor | ||
allColors | ||
리턴 | void |
public Fill ( FillMethod method, float amount, int origin, bool clockwise, |
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method | FillMethod | |
amount | float | |
origin | int | |
clockwise | bool | |
vertRect | ||
uvRect | ||
리턴 | void |
public FillUV ( int index, |
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index | int | |
rect | ||
리턴 | void |
public static FillUVOfQuad ( |
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uv | ||
index | int | |
rect | ||
리턴 | void |
public FillVerts ( int index, |
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index | int | 填充位置顶点索引 |
rect | ||
리턴 | void |
public static FillVertsOfQuad ( |
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verts | ||
index | int | |
rect | ||
리턴 | void |
public NGraphics ( |
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gameObject | ||
리턴 | System.Collections.Generic |
public SetOneQuadMesh ( |
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drawRect | ||
uvRect | ||
color | ||
allColors | ||
리턴 | void |
public SetShaderAndTexture ( string shader, |
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shader | string | |
texture | ||
리턴 | void |
public UpdateMaterial ( |
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context | ||
리턴 | void |