프로퍼티 | 타입 | 설명 | |
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AdjacentWall | WallSegments | ||
ContainerSlots | List |
||
CutawayTests | Point>.Dictionary | ||
DynamicCounter | int | ||
HideForCutaway | bool | ||
Obj | GameObject | ||
blueprint | FSO.LotView.Model.Blueprint | ||
renderInfo | WorldObjectRenderInfo |
프로퍼티 | 타입 | 설명 |
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메소드 | 설명 | |
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Draw ( GraphicsDevice device, WorldState world ) : void | ||
GetSLOTPosition ( int slot ) : Vector3 | ||
GetScreenPos ( WorldState world ) : Vector2 | ||
ObjectComponent ( GameObject obj ) : System | ||
OnRotationChanged ( WorldState world ) : void | ||
OnScrollChanged ( WorldState world ) : void | ||
OnZoomChanged ( WorldState world ) : void | ||
Update ( GraphicsDevice device, WorldState world ) : void | ||
ValidateSprite ( WorldState world ) : void |
public Draw ( GraphicsDevice device, WorldState world ) : void | ||
device | GraphicsDevice | |
world | WorldState | |
리턴 | void |
public GetScreenPos ( WorldState world ) : Vector2 | ||
world | WorldState | |
리턴 | Vector2 |
public ObjectComponent ( GameObject obj ) : System | ||
obj | GameObject | |
리턴 | System |
public OnRotationChanged ( WorldState world ) : void | ||
world | WorldState | |
리턴 | void |
public OnScrollChanged ( WorldState world ) : void | ||
world | WorldState | |
리턴 | void |
public Update ( GraphicsDevice device, WorldState world ) : void | ||
device | GraphicsDevice | |
world | WorldState | |
리턴 | void |