Property | Type | Description | |
---|---|---|---|
AdjacentWall | WallSegments | ||
ContainerSlots | List |
||
CutawayTests | Point>.Dictionary | ||
DynamicCounter | int | ||
HideForCutaway | bool | ||
Obj | GameObject | ||
blueprint | FSO.LotView.Model.Blueprint | ||
renderInfo | WorldObjectRenderInfo |
Property | Type | Description |
---|
Method | Description | |
---|---|---|
Draw ( GraphicsDevice device, WorldState world ) : void | ||
GetSLOTPosition ( int slot ) : Vector3 | ||
GetScreenPos ( WorldState world ) : Vector2 | ||
ObjectComponent ( GameObject obj ) : System | ||
OnRotationChanged ( WorldState world ) : void | ||
OnScrollChanged ( WorldState world ) : void | ||
OnZoomChanged ( WorldState world ) : void | ||
Update ( GraphicsDevice device, WorldState world ) : void | ||
ValidateSprite ( WorldState world ) : void |
public Draw ( GraphicsDevice device, WorldState world ) : void | ||
device | GraphicsDevice | |
world | WorldState | |
return | void |
public GetSLOTPosition ( int slot ) : Vector3 | ||
slot | int | |
return | Vector3 |
public GetScreenPos ( WorldState world ) : Vector2 | ||
world | WorldState | |
return | Vector2 |
public ObjectComponent ( GameObject obj ) : System | ||
obj | GameObject | |
return | System |
public OnRotationChanged ( WorldState world ) : void | ||
world | WorldState | |
return | void |
public OnScrollChanged ( WorldState world ) : void | ||
world | WorldState | |
return | void |
public OnZoomChanged ( WorldState world ) : void | ||
world | WorldState | |
return | void |
public Update ( GraphicsDevice device, WorldState world ) : void | ||
device | GraphicsDevice | |
world | WorldState | |
return | void |
public ValidateSprite ( WorldState world ) : void | ||
world | WorldState | |
return | void |
public Blueprint,FSO.LotView.Model blueprint | ||
return | FSO.LotView.Model.Blueprint |