프로퍼티 | 타입 | 설명 | |
---|---|---|---|
CDataRetriever | |||
CacheDirectory | string | ||
CacheRoot | string | ||
Controller | |||
Cursor | |||
DirectX | bool | ||
EdithFont | |||
Focus | bool | ||
Game | |||
GameThread | Thread | ||
GraphicsDevice | GraphicsDevice | ||
GraphicsDeviceManager | GraphicsDeviceManager | ||
LastUpdateState | FSO.Common.Rendering.Framework.Model.UpdateState | ||
Linux | bool | ||
MainFont | |||
MessageController | |||
Scenes | |||
Screens | |||
Strings |
메소드 | 설명 | |
---|---|---|
GameFilePath ( string relativePath ) : string | ||
GetCityNumber ( string CityName ) : int |
This gets the number of a city when provided with a name.
|
|
Init ( ) : void | ||
Kill ( ) : void |
Kills the application.
|
|
TriggerContentLoaderReady ( ) : void |
public static GameFilePath ( string relativePath ) : string | ||
relativePath | string | |
리턴 | string |
public static GetCityNumber ( string CityName ) : int | ||
CityName | string | Name of the city. |
리턴 | int |
public static CityDataRetriever,FSO.Client.Rendering.City CDataRetriever | ||
리턴 |
public static CursorManager,FSO.Common.Rendering.Framework Cursor | ||
리턴 |
public static Font,FSO.Client.UI.Framework EdithFont | ||
리턴 |
public static GraphicsDeviceManager GraphicsDeviceManager | ||
리턴 | GraphicsDeviceManager |
public static UpdateState,FSO.Common.Rendering.Framework.Model LastUpdateState | ||
리턴 | FSO.Common.Rendering.Framework.Model.UpdateState |
public static Font,FSO.Client.UI.Framework MainFont | ||
리턴 |
public static UIMessageController,FSO.Client.UI.Panels MessageController | ||
리턴 |
public static _3DLayer,FSO.Common.Rendering.Framework Scenes | ||
리턴 |