C# 클래스 FSO.Client.UI.UILayer

상속: IGraphicsLayer
파일 보기 프로젝트 열기: RHY3756547/FreeSO 1 사용 예제들

공개 프로퍼티들

프로퍼티 타입 설명
SpriteBatch FSO.Client.UI.Framework.UISpriteBatch
Tooltip string
TooltipProperties FSO.Common.Rendering.Framework.Model.UITooltipProperties
Tween FSO.Client.UI.Framework.UITween
inputManager FSO.Common.Rendering.Framework.IO.InputManager

공개 메소드들

메소드 설명
AddDialog ( DialogReference dialog ) : void
AddExternal ( UIExternalContainer cont ) : void
AddProcess ( IUIProcess Proc ) : void
AddScreen ( FSO.Client.UI.Framework.UIScreen Screen ) : void

Adds a UIScreen instance to this ScreenManager's list of screens. This function is called from Lua.

Draw ( GraphicsDevice device ) : void
Draw ( FSO.Client.UI.Framework.UISpriteBatch SBatch ) : void
DrawTooltip ( SpriteBatch batch, Vector2 position, float opacity, Color color ) : void
Initialize ( GraphicsDevice device ) : void
PreDraw ( GraphicsDevice device ) : void
PreDraw ( FSO.Client.UI.Framework.UISpriteBatch SBatch ) : void
RemoveCurrent ( ) : void
RemoveDialog ( DialogReference dialog ) : void
RemoveDialog ( UIElement dialog ) : void
RemoveExternal ( UIExternalContainer cont ) : void
RemoveProcess ( IUIProcess Proc ) : void
RemoveScreen ( FSO.Client.UI.Framework.UIScreen Screen ) : void
UILayer ( Microsoft G, SpriteFont SprFontBig, SpriteFont SprFontSmall ) : System
Update ( UpdateState state ) : void
debugButton_OnButtonClick ( UIElement button ) : void

비공개 메소드들

메소드 설명
AdjustModal ( ) : void
GameFacade_OnContentLoaderReady ( ) : void
GraphicsDevice_DeviceReset ( object sender, EventArgs e ) : void

메소드 상세

AddDialog() 공개 메소드

public AddDialog ( DialogReference dialog ) : void
dialog DialogReference
리턴 void

AddExternal() 공개 메소드

public AddExternal ( UIExternalContainer cont ) : void
cont FSO.Client.UI.Framework.UIExternalContainer
리턴 void

AddProcess() 공개 메소드

public AddProcess ( IUIProcess Proc ) : void
Proc IUIProcess
리턴 void

AddScreen() 공개 메소드

Adds a UIScreen instance to this ScreenManager's list of screens. This function is called from Lua.
public AddScreen ( FSO.Client.UI.Framework.UIScreen Screen ) : void
Screen FSO.Client.UI.Framework.UIScreen The UIScreen instance to be added.
리턴 void

Draw() 공개 메소드

public Draw ( GraphicsDevice device ) : void
device GraphicsDevice
리턴 void

Draw() 공개 메소드

public Draw ( FSO.Client.UI.Framework.UISpriteBatch SBatch ) : void
SBatch FSO.Client.UI.Framework.UISpriteBatch
리턴 void

DrawTooltip() 공개 메소드

public DrawTooltip ( SpriteBatch batch, Vector2 position, float opacity, Color color ) : void
batch Microsoft.Xna.Framework.Graphics.SpriteBatch
position Vector2
opacity float
color Color
리턴 void

Initialize() 공개 메소드

public Initialize ( GraphicsDevice device ) : void
device GraphicsDevice
리턴 void

PreDraw() 공개 메소드

public PreDraw ( GraphicsDevice device ) : void
device GraphicsDevice
리턴 void

PreDraw() 공개 메소드

public PreDraw ( FSO.Client.UI.Framework.UISpriteBatch SBatch ) : void
SBatch FSO.Client.UI.Framework.UISpriteBatch
리턴 void

RemoveCurrent() 공개 메소드

public RemoveCurrent ( ) : void
리턴 void

RemoveDialog() 공개 메소드

public RemoveDialog ( DialogReference dialog ) : void
dialog DialogReference
리턴 void

RemoveDialog() 공개 메소드

public RemoveDialog ( UIElement dialog ) : void
dialog FSO.Client.UI.Framework.UIElement
리턴 void

RemoveExternal() 공개 메소드

public RemoveExternal ( UIExternalContainer cont ) : void
cont FSO.Client.UI.Framework.UIExternalContainer
리턴 void

RemoveProcess() 공개 메소드

public RemoveProcess ( IUIProcess Proc ) : void
Proc IUIProcess
리턴 void

RemoveScreen() 공개 메소드

public RemoveScreen ( FSO.Client.UI.Framework.UIScreen Screen ) : void
Screen FSO.Client.UI.Framework.UIScreen
리턴 void

UILayer() 공개 메소드

public UILayer ( Microsoft G, SpriteFont SprFontBig, SpriteFont SprFontSmall ) : System
G Microsoft
SprFontBig Microsoft.Xna.Framework.Graphics.SpriteFont
SprFontSmall Microsoft.Xna.Framework.Graphics.SpriteFont
리턴 System

Update() 공개 메소드

public Update ( UpdateState state ) : void
state FSO.Common.Rendering.Framework.Model.UpdateState
리턴 void

debugButton_OnButtonClick() 공개 메소드

public debugButton_OnButtonClick ( UIElement button ) : void
button FSO.Client.UI.Framework.UIElement
리턴 void

프로퍼티 상세

SpriteBatch 공개적으로 프로퍼티

public UISpriteBatch,FSO.Client.UI.Framework SpriteBatch
리턴 FSO.Client.UI.Framework.UISpriteBatch

Tooltip 공개적으로 프로퍼티

public string Tooltip
리턴 string

TooltipProperties 공개적으로 프로퍼티

public UITooltipProperties,FSO.Common.Rendering.Framework.Model TooltipProperties
리턴 FSO.Common.Rendering.Framework.Model.UITooltipProperties

Tween 공개적으로 프로퍼티

public UITween,FSO.Client.UI.Framework Tween
리턴 FSO.Client.UI.Framework.UITween

inputManager 공개적으로 프로퍼티

public InputManager,FSO.Common.Rendering.Framework.IO inputManager
리턴 FSO.Common.Rendering.Framework.IO.InputManager