프로퍼티 | 타입 | 설명 | |
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SpriteBatch | FSO.Client.UI.Framework.UISpriteBatch | ||
Tooltip | string | ||
TooltipProperties | |||
Tween | |||
inputManager |
메소드 | 설명 | |
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AddDialog ( |
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AddExternal ( |
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AddProcess ( IUIProcess Proc ) : void | ||
AddScreen ( FSO.Client.UI.Framework.UIScreen Screen ) : void |
Adds a UIScreen instance to this ScreenManager's list of screens. This function is called from Lua.
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Draw ( GraphicsDevice device ) : void | ||
Draw ( FSO.Client.UI.Framework.UISpriteBatch SBatch ) : void | ||
DrawTooltip ( |
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Initialize ( GraphicsDevice device ) : void | ||
PreDraw ( GraphicsDevice device ) : void | ||
PreDraw ( FSO.Client.UI.Framework.UISpriteBatch SBatch ) : void | ||
RemoveCurrent ( ) : void | ||
RemoveDialog ( |
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RemoveDialog ( |
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RemoveExternal ( |
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RemoveProcess ( IUIProcess Proc ) : void | ||
RemoveScreen ( FSO.Client.UI.Framework.UIScreen Screen ) : void | ||
UILayer ( Microsoft G, |
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Update ( UpdateState state ) : void | ||
debugButton_OnButtonClick ( |
메소드 | 설명 | |
---|---|---|
AdjustModal ( ) : void | ||
GameFacade_OnContentLoaderReady ( ) : void | ||
GraphicsDevice_DeviceReset ( object sender, |
public AddDialog ( |
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dialog | ||
리턴 | void |
public AddExternal ( |
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cont | ||
리턴 | void |
public AddScreen ( FSO.Client.UI.Framework.UIScreen Screen ) : void | ||
Screen | FSO.Client.UI.Framework.UIScreen | The UIScreen instance to be added. |
리턴 | void |
public Draw ( FSO.Client.UI.Framework.UISpriteBatch SBatch ) : void | ||
SBatch | FSO.Client.UI.Framework.UISpriteBatch | |
리턴 | void |
public DrawTooltip ( |
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batch | ||
position | Vector2 | |
opacity | float | |
color | Color | |
리턴 | void |
public Initialize ( GraphicsDevice device ) : void | ||
device | GraphicsDevice | |
리턴 | void |
public PreDraw ( FSO.Client.UI.Framework.UISpriteBatch SBatch ) : void | ||
SBatch | FSO.Client.UI.Framework.UISpriteBatch | |
리턴 | void |
public RemoveDialog ( |
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dialog | ||
리턴 | void |
public RemoveDialog ( |
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dialog | ||
리턴 | void |
public RemoveExternal ( |
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cont | ||
리턴 | void |
public RemoveScreen ( FSO.Client.UI.Framework.UIScreen Screen ) : void | ||
Screen | FSO.Client.UI.Framework.UIScreen | |
리턴 | void |
public UILayer ( Microsoft G, |
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G | Microsoft | |
SprFontBig | ||
SprFontSmall | ||
리턴 | System |
public Update ( UpdateState state ) : void | ||
state | FSO.Common.Rendering.Framework.Model.UpdateState | |
리턴 | void |
public debugButton_OnButtonClick ( |
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button | ||
리턴 | void |
public UISpriteBatch,FSO.Client.UI.Framework SpriteBatch | ||
리턴 | FSO.Client.UI.Framework.UISpriteBatch |
public UITooltipProperties,FSO.Common.Rendering.Framework.Model TooltipProperties | ||
리턴 |