프로퍼티 | 타입 | 설명 | |
---|---|---|---|
DirChanged | bool | ||
Holding | |||
MouseDownX | int | ||
MouseDownY | int | ||
ParentControl | |||
Rotation | Direction | ||
ShowTooltip | bool | ||
World | LotView.World | ||
vm |
메소드 | 설명 | |
---|---|---|
ClearSelected ( ) : void | ||
MouseDown ( UpdateState state ) : void | ||
MouseUp ( UpdateState state ) : void | ||
MoveSelected ( Vector2 pos, sbyte level ) : void | ||
SellBack ( |
||
SetSelected ( FSO.SimAntics.Entities.VMMultitileGroup Group ) : void | ||
UIObjectHolder ( |
||
Update ( UpdateState state, bool scrolled ) : void |
메소드 | 설명 | |
---|---|---|
ExecuteEntryPoint ( int num ) : void |
public MouseDown ( UpdateState state ) : void | ||
state | FSO.Common.Rendering.Framework.Model.UpdateState | |
리턴 | void |
public MouseUp ( UpdateState state ) : void | ||
state | FSO.Common.Rendering.Framework.Model.UpdateState | |
리턴 | void |
public MoveSelected ( Vector2 pos, sbyte level ) : void | ||
pos | Vector2 | |
level | sbyte | |
리턴 | void |
public SellBack ( |
||
button | ||
리턴 | void |
public SetSelected ( FSO.SimAntics.Entities.VMMultitileGroup Group ) : void | ||
Group | FSO.SimAntics.Entities.VMMultitileGroup | |
리턴 | void |
public UIObjectHolder ( |
||
vm | ||
World | LotView | |
parent | ||
리턴 | System |
public Update ( UpdateState state, bool scrolled ) : void | ||
state | FSO.Common.Rendering.Framework.Model.UpdateState | |
scrolled | bool | |
리턴 | void |