C# 클래스 FMODUnity.SettingsEditor

상속: UnityEditor.Editor
파일 보기 프로젝트 열기: fmod/UnityIntegration 1 사용 예제들

공개 메소드들

메소드 설명
OnInspectorGUI ( ) : void

비공개 메소드들

메소드 설명
AllowBankChange ( FMODPlatform platform ) : bool
DisplayChildBool ( string label, List settings, FMODPlatform platform ) : void
DisplayChildBuildDirectories ( string label, List settings, FMODPlatform platform ) : void
DisplayChildFreq ( string label, List settings, FMODPlatform platform ) : void
DisplayChildInt ( string label, List settings, FMODPlatform platform, int min, int max ) : void
DisplayChildSpeakerMode ( string label, List settings, FMODPlatform platform ) : void
DisplayEditorBool ( string label, List settings, FMODPlatform platform ) : void
DisplayPIEBuildDirectory ( string label, List settings, FMODPlatform platform ) : void
DisplayPIESpeakerMode ( string label, List settings, FMODPlatform platform ) : void
DisplayParentBool ( string label, List settings, FMODPlatform platform ) : void
DisplayParentBuildDirectory ( string label, List settings, FMODPlatform platform ) : void
DisplayParentFreq ( string label, List settings, FMODPlatform platform ) : void
DisplayParentInt ( string label, List settings, FMODPlatform platform, int min, int max ) : void
DisplayParentSpeakerMode ( string label, List settings, FMODPlatform platform ) : void
DisplayPlatform ( FMODPlatform platform, FMODPlatform children = null ) : void
MakePathRelativeToProject ( string path ) : string
PlatformLabel ( FMODPlatform platform ) : string

메소드 상세

OnInspectorGUI() 공개 메소드

public OnInspectorGUI ( ) : void
리턴 void