C# 클래스 FMOD.Reverb

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공개 메소드들

메소드 설명
get3DAttributes ( VECTOR &position, float &mindistance, float &maxdistance ) : RESULT
getActive ( bool &active ) : RESULT
getMemoryInfo ( uint memorybits, uint event_memorybits, uint &memoryused, MEMORY_USAGE_DETAILS &memoryused_details ) : RESULT
getProperties ( REVERB_PROPERTIES &properties ) : RESULT
getRaw ( ) : IntPtr
getUserData ( IntPtr &userdata ) : RESULT
release ( ) : RESULT
set3DAttributes ( VECTOR &position, float mindistance, float maxdistance ) : RESULT
setActive ( bool active ) : RESULT
setProperties ( REVERB_PROPERTIES &properties ) : RESULT
setRaw ( IntPtr rev ) : void
setUserData ( IntPtr userdata ) : RESULT

비공개 메소드들

메소드 설명
FMOD_Reverb_Get3DAttributes ( IntPtr reverb, VECTOR &position, float &mindistance, float &maxdistance ) : RESULT
FMOD_Reverb_GetActive ( IntPtr reverb, int &active ) : RESULT
FMOD_Reverb_GetMemoryInfo ( IntPtr reverb, uint memorybits, uint event_memorybits, uint &memoryused, MEMORY_USAGE_DETAILS &memoryused_details ) : RESULT
FMOD_Reverb_GetProperties ( IntPtr reverb, REVERB_PROPERTIES &properties ) : RESULT
FMOD_Reverb_GetUserData ( IntPtr reverb, IntPtr &userdata ) : RESULT
FMOD_Reverb_Release ( IntPtr reverb ) : RESULT
FMOD_Reverb_Set3DAttributes ( IntPtr reverb, VECTOR &position, float mindistance, float maxdistance ) : RESULT
FMOD_Reverb_SetActive ( IntPtr reverb, int active ) : RESULT
FMOD_Reverb_SetProperties ( IntPtr reverb, REVERB_PROPERTIES &properties ) : RESULT
FMOD_Reverb_SetUserData ( IntPtr reverb, IntPtr userdata ) : RESULT

메소드 상세

get3DAttributes() 공개 메소드

public get3DAttributes ( VECTOR &position, float &mindistance, float &maxdistance ) : RESULT
position VECTOR
mindistance float
maxdistance float
리턴 RESULT

getActive() 공개 메소드

public getActive ( bool &active ) : RESULT
active bool
리턴 RESULT

getMemoryInfo() 공개 메소드

public getMemoryInfo ( uint memorybits, uint event_memorybits, uint &memoryused, MEMORY_USAGE_DETAILS &memoryused_details ) : RESULT
memorybits uint
event_memorybits uint
memoryused uint
memoryused_details MEMORY_USAGE_DETAILS
리턴 RESULT

getProperties() 공개 메소드

public getProperties ( REVERB_PROPERTIES &properties ) : RESULT
properties REVERB_PROPERTIES
리턴 RESULT

getRaw() 공개 메소드

public getRaw ( ) : IntPtr
리턴 System.IntPtr

getUserData() 공개 메소드

public getUserData ( IntPtr &userdata ) : RESULT
userdata System.IntPtr
리턴 RESULT

release() 공개 메소드

public release ( ) : RESULT
리턴 RESULT

set3DAttributes() 공개 메소드

public set3DAttributes ( VECTOR &position, float mindistance, float maxdistance ) : RESULT
position VECTOR
mindistance float
maxdistance float
리턴 RESULT

setActive() 공개 메소드

public setActive ( bool active ) : RESULT
active bool
리턴 RESULT

setProperties() 공개 메소드

public setProperties ( REVERB_PROPERTIES &properties ) : RESULT
properties REVERB_PROPERTIES
리턴 RESULT

setRaw() 공개 메소드

public setRaw ( IntPtr rev ) : void
rev System.IntPtr
리턴 void

setUserData() 공개 메소드

public setUserData ( IntPtr userdata ) : RESULT
userdata System.IntPtr
리턴 RESULT