C# Class FMOD.Reverb

Show file Open project: jazzyjester/Mario-Game Class Usage Examples

Public Methods

Method Description
get3DAttributes ( VECTOR &position, float &mindistance, float &maxdistance ) : RESULT
getActive ( bool &active ) : RESULT
getMemoryInfo ( uint memorybits, uint event_memorybits, uint &memoryused, MEMORY_USAGE_DETAILS &memoryused_details ) : RESULT
getProperties ( REVERB_PROPERTIES &properties ) : RESULT
getRaw ( ) : IntPtr
getUserData ( IntPtr &userdata ) : RESULT
release ( ) : RESULT
set3DAttributes ( VECTOR &position, float mindistance, float maxdistance ) : RESULT
setActive ( bool active ) : RESULT
setProperties ( REVERB_PROPERTIES &properties ) : RESULT
setRaw ( IntPtr rev ) : void
setUserData ( IntPtr userdata ) : RESULT

Private Methods

Method Description
FMOD_Reverb_Get3DAttributes ( IntPtr reverb, VECTOR &position, float &mindistance, float &maxdistance ) : RESULT
FMOD_Reverb_GetActive ( IntPtr reverb, int &active ) : RESULT
FMOD_Reverb_GetMemoryInfo ( IntPtr reverb, uint memorybits, uint event_memorybits, uint &memoryused, MEMORY_USAGE_DETAILS &memoryused_details ) : RESULT
FMOD_Reverb_GetProperties ( IntPtr reverb, REVERB_PROPERTIES &properties ) : RESULT
FMOD_Reverb_GetUserData ( IntPtr reverb, IntPtr &userdata ) : RESULT
FMOD_Reverb_Release ( IntPtr reverb ) : RESULT
FMOD_Reverb_Set3DAttributes ( IntPtr reverb, VECTOR &position, float mindistance, float maxdistance ) : RESULT
FMOD_Reverb_SetActive ( IntPtr reverb, int active ) : RESULT
FMOD_Reverb_SetProperties ( IntPtr reverb, REVERB_PROPERTIES &properties ) : RESULT
FMOD_Reverb_SetUserData ( IntPtr reverb, IntPtr userdata ) : RESULT

Method Details

get3DAttributes() public method

public get3DAttributes ( VECTOR &position, float &mindistance, float &maxdistance ) : RESULT
position VECTOR
mindistance float
maxdistance float
return RESULT

getActive() public method

public getActive ( bool &active ) : RESULT
active bool
return RESULT

getMemoryInfo() public method

public getMemoryInfo ( uint memorybits, uint event_memorybits, uint &memoryused, MEMORY_USAGE_DETAILS &memoryused_details ) : RESULT
memorybits uint
event_memorybits uint
memoryused uint
memoryused_details MEMORY_USAGE_DETAILS
return RESULT

getProperties() public method

public getProperties ( REVERB_PROPERTIES &properties ) : RESULT
properties REVERB_PROPERTIES
return RESULT

getRaw() public method

public getRaw ( ) : IntPtr
return System.IntPtr

getUserData() public method

public getUserData ( IntPtr &userdata ) : RESULT
userdata System.IntPtr
return RESULT

release() public method

public release ( ) : RESULT
return RESULT

set3DAttributes() public method

public set3DAttributes ( VECTOR &position, float mindistance, float maxdistance ) : RESULT
position VECTOR
mindistance float
maxdistance float
return RESULT

setActive() public method

public setActive ( bool active ) : RESULT
active bool
return RESULT

setProperties() public method

public setProperties ( REVERB_PROPERTIES &properties ) : RESULT
properties REVERB_PROPERTIES
return RESULT

setRaw() public method

public setRaw ( IntPtr rev ) : void
rev System.IntPtr
return void

setUserData() public method

public setUserData ( IntPtr userdata ) : RESULT
userdata System.IntPtr
return RESULT