프로퍼티 | 타입 | 설명 | |
---|---|---|---|
Clients | ClientCollection | ||
GameManager | |||
Maps | string>.Dictionary | ||
SelectedMapMd5 | string |
메소드 | 설명 | |
---|---|---|
EndClientConnection ( string reason ) : void | ||
SendBombPlacing ( ) : void | ||
SendHasMap ( ) : void | ||
SendIsReady ( bool value = true ) : void | ||
SendMapSelection ( string md5 ) : void | ||
SendMovement ( byte direction ) : void | ||
SendWantToStartGame ( ) : void | ||
SetGameManager ( GameManager gameManager ) : void | ||
StartClientConnection ( string ip, string port ) : void | ||
TryToConnect ( string ip, string port ) : void | ||
Update ( ) : void |
메소드 | 설명 | |
---|---|---|
CheckNewServerMessages ( ) : void | ||
DataProcessing ( byte type, |
||
GameServer ( ) : System.Collections.Generic | ||
MessagePooling ( ) : void | ||
SendCredentials ( ) : void | ||
SendNeedMap ( ) : void |
public EndClientConnection ( string reason ) : void | ||
reason | string | |
리턴 | void |
public SetGameManager ( GameManager gameManager ) : void | ||
gameManager | GameManager | |
리턴 | void |
public StartClientConnection ( string ip, string port ) : void | ||
ip | string | |
port | string | |
리턴 | void |
public TryToConnect ( string ip, string port ) : void | ||
ip | string | |
port | string | |
리턴 | void |