메소드 | 설명 | |
---|---|---|
Destroy ( ) : void | ||
Draw ( |
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EdgeWall ( |
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Remove ( ) : void | ||
Update ( |
public Draw ( |
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gameTime | ||
camera | Camera2D | |
리턴 | void |
public EdgeWall ( |
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cellPosition | ||
리턴 | FBClient.Sprites |
public Update ( |
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gameTime | ||
리턴 | void |