메소드 | 설명 | |
---|---|---|
Textures ( ) : System |
메소드 | 설명 | |
---|---|---|
OnLoad ( |
Setup OpenGL and load resources here.
|
|
OnRenderFrame ( FrameEventArgs e ) : void |
Add your game rendering code here. There is no need to call the base implementation. |
|
OnResize ( |
Respond to resize events here. There is no need to call the base implementation. |
|
OnUnload ( |
||
OnUpdateFrame ( FrameEventArgs e ) : void |
Add your game logic here. There is no need to call the base implementation. |
메소드 | 설명 | |
---|---|---|
Main ( ) : void |
protected OnRenderFrame ( FrameEventArgs e ) : void | ||
e | FrameEventArgs | Contains timing information. |
리턴 | void |
protected OnResize ( |
||
e | Contains information on the new GameWindow size. | |
리턴 | void |
protected OnUpdateFrame ( FrameEventArgs e ) : void | ||
e | FrameEventArgs | Contains timing information. |
리턴 | void |