Méthode | Description | |
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Textures ( ) : System |
Méthode | Description | |
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OnLoad ( |
Setup OpenGL and load resources here.
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OnRenderFrame ( FrameEventArgs e ) : void |
Add your game rendering code here. There is no need to call the base implementation. |
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OnResize ( |
Respond to resize events here. There is no need to call the base implementation. |
|
OnUnload ( |
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OnUpdateFrame ( FrameEventArgs e ) : void |
Add your game logic here. There is no need to call the base implementation. |
Méthode | Description | |
---|---|---|
Main ( ) : void |
protected OnLoad ( |
||
e | Not used. | |
Résultat | void |
protected OnRenderFrame ( FrameEventArgs e ) : void | ||
e | FrameEventArgs | Contains timing information. |
Résultat | void |
protected OnResize ( |
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e | Contains information on the new GameWindow size. | |
Résultat | void |
protected OnUnload ( |
||
e | ||
Résultat | void |
protected OnUpdateFrame ( FrameEventArgs e ) : void | ||
e | FrameEventArgs | Contains timing information. |
Résultat | void |