C# 클래스 Examples.Tutorial.T13_GLSL_Earth

상속: OpenTK.GameWindow
파일 보기 프로젝트 열기: tpb3d/TPB3D 1 사용 예제들

공개 메소드들

메소드 설명
T13_GLSL_Earth ( ) : System

보호된 메소드들

메소드 설명
OnLoad ( EventArgs e ) : void

Setup OpenGL and load resources here.

OnRenderFrame ( FrameEventArgs e ) : void

Add your game rendering code here.

There is no need to call the base implementation.

OnResize ( EventArgs e ) : void

Respond to resize events here.

There is no need to call the base implementation.

OnUnload ( EventArgs e ) : void
OnUpdateFrame ( FrameEventArgs e ) : void

Add your game logic here.

There is no need to call the base implementation.

비공개 메소드들

메소드 설명
Main ( ) : void

메소드 상세

OnLoad() 보호된 메소드

Setup OpenGL and load resources here.
protected OnLoad ( EventArgs e ) : void
e System.EventArgs Not used.
리턴 void

OnRenderFrame() 보호된 메소드

Add your game rendering code here.
There is no need to call the base implementation.
protected OnRenderFrame ( FrameEventArgs e ) : void
e FrameEventArgs Contains timing information.
리턴 void

OnResize() 보호된 메소드

Respond to resize events here.
There is no need to call the base implementation.
protected OnResize ( EventArgs e ) : void
e System.EventArgs Contains information on the new GameWindow size.
리턴 void

OnUnload() 보호된 메소드

protected OnUnload ( EventArgs e ) : void
e System.EventArgs
리턴 void

OnUpdateFrame() 보호된 메소드

Add your game logic here.
There is no need to call the base implementation.
protected OnUpdateFrame ( FrameEventArgs e ) : void
e FrameEventArgs Contains timing information.
리턴 void

T13_GLSL_Earth() 공개 메소드

public T13_GLSL_Earth ( ) : System
리턴 System