프로퍼티 | 타입 | 설명 | |
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DetectedSkillshots | List |
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Detection | DetectionTeam |
메소드 | 설명 | |
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AddSkillshot ( EvadePlus.EvadeSkillshot skillshot, bool isProcessSpell = false, bool triggerEvent = true ) : void | ||
IsValidTeam ( GameObjectTeam team ) : bool | ||
SkillshotDetector ( DetectionTeam detection = DetectionTeam.EnemyTeam ) : System |
메소드 | 설명 | |
---|---|---|
GameObjectOnCreate ( GameObject sender, |
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GameObjectOnDelete ( GameObject sender, EventArgs args ) : void | ||
OnDraw ( EventArgs args ) : void | ||
OnProcessSpellCast ( Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args ) : void | ||
OnStopCast ( Obj_AI_Base sender, SpellbookStopCastEventArgs args ) : void | ||
OnTick ( EventArgs args ) : void |
public AddSkillshot ( EvadePlus.EvadeSkillshot skillshot, bool isProcessSpell = false, bool triggerEvent = true ) : void | ||
skillshot | EvadePlus.EvadeSkillshot | |
isProcessSpell | bool | |
triggerEvent | bool | |
리턴 | void |
public SkillshotDetector ( DetectionTeam detection = DetectionTeam.EnemyTeam ) : System | ||
detection | DetectionTeam | |
리턴 | System |