Свойство | Type | Description | |
---|---|---|---|
DetectedSkillshots | List |
||
Detection | DetectionTeam |
Méthode | Description | |
---|---|---|
AddSkillshot ( EvadePlus.EvadeSkillshot skillshot, bool isProcessSpell = false, bool triggerEvent = true ) : void | ||
IsValidTeam ( GameObjectTeam team ) : bool | ||
SkillshotDetector ( DetectionTeam detection = DetectionTeam.EnemyTeam ) : System |
Méthode | Description | |
---|---|---|
GameObjectOnCreate ( GameObject sender, |
||
GameObjectOnDelete ( GameObject sender, EventArgs args ) : void | ||
OnDraw ( EventArgs args ) : void | ||
OnProcessSpellCast ( Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args ) : void | ||
OnStopCast ( Obj_AI_Base sender, SpellbookStopCastEventArgs args ) : void | ||
OnTick ( EventArgs args ) : void |
public AddSkillshot ( EvadePlus.EvadeSkillshot skillshot, bool isProcessSpell = false, bool triggerEvent = true ) : void | ||
skillshot | EvadePlus.EvadeSkillshot | |
isProcessSpell | bool | |
triggerEvent | bool | |
Résultat | void |
public IsValidTeam ( GameObjectTeam team ) : bool | ||
team | GameObjectTeam | |
Résultat | bool |
public SkillshotDetector ( DetectionTeam detection = DetectionTeam.EnemyTeam ) : System | ||
detection | DetectionTeam | |
Résultat | System |