메소드 | 설명 | |
---|---|---|
GetAvailableTime ( System.Vector2 pos ) : int | ||
GetPosition ( ) : System.Vector3 | ||
IsFromFow ( ) : bool | ||
LinearMissileSkillshot ( ) : System | ||
NewInstance ( ) : EvadeSkillshot | ||
OnCreateObject ( GameObject obj ) : void | ||
OnDraw ( ) : void | ||
OnSpellDetection ( Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args ) : void | ||
OnTick ( ) : void | ||
ToPolygon ( float extrawidth ) : Geometry.Polygon |
public GetAvailableTime ( System.Vector2 pos ) : int | ||
pos | System.Vector2 | |
리턴 | int |
public OnSpellDetection ( Obj_AI_Base sender, GameObjectProcessSpellCastEventArgs args ) : void | ||
sender | Obj_AI_Base | |
args | GameObjectProcessSpellCastEventArgs | |
리턴 | void |
public ToPolygon ( float extrawidth ) : Geometry.Polygon | ||
extrawidth | float | |
리턴 | Geometry.Polygon |